Python3 Tutorial: Magic Methods

### Introduction

The so-called magic methods have nothing to do with wizardry. You have already seen them in previous chapters of our tutorial. They are the methods with this clumsy syntax, i.e. the double underscores at the beginning and the end. They are also hard to talk about. How do you pronounce or say a method name like __init__? "Underscore underscore init underscore underscore" sounds horrible and is nearly a tongue twister. "Double underscore init double underscore" is a lot better, but the ideal way is "dunder init dunder"1 That's why magic methods methods are sometimes called dunder methods!

So what's magic about the __init__ method? The answer is, you don't have to invoke it directly. The invocation is realized behind the scenes. When you create an instance x of a class A with the statement "x = A()", Python will do the necessary calls to __new__ and __init__.

We have encountered the concept of operator overloading many times in the course of this tutorial. We had used the plus sign to add numerical values, to concatenate strings or to combine lists:

>>> 4 + 5
9
>>> 3.8 + 9
12.8
>>> "Peter" + " " + "Pan"
'Peter Pan'
>>> [3,6,8] + [7,11,13]
[3, 6, 8, 7, 11, 13]
>>>


It's even possible to overload the "+" operator as well as all the other operators for the purposes of your own class. To do this, you need to understand the underlying mechanism. There is a special (or a "magic") method for every operator sign. The magic method for the "+" sign is the __add__ method. For "-" it is "__sub__" and so on. We have a complete listing of all the magic methods a little bit further down.

The mechanism works like this: If we have an expression "x + y" and x is an instance of class K, then Python will check the class definition of K. If K has a method __add__ it will be called with x.__add__(y), otherwise we will get an error message.

Traceback (most recent call last):
File "<stdin>", line 1, in <module>
TypeError: unsupported operand type(s) for +: 'K' and 'K'


### Overview of Magic Methods

#### Binary Operators

Operator Method
- object.__sub__(self, other)
* object.__mul__(self, other)
// object.__floordiv__(self, other)
/ object.__truediv__(self, other)
% object.__mod__(self, other)
** object.__pow__(self, other[, modulo])
<< object.__lshift__(self, other)
>> object.__rshift__(self, other)
& object.__and__(self, other)
^ object.__xor__(self, other)
| object.__or__(self, other)

#### Extended Assignments

Operator Method
-= object.__isub__(self, other)
*= object.__imul__(self, other)
/= object.__idiv__(self, other)
//= object.__ifloordiv__(self, other)
%= object.__imod__(self, other)
**= object.__ipow__(self, other[, modulo])
<<= object.__ilshift__(self, other)
>>= object.__irshift__(self, other)
&= object.__iand__(self, other)
^= object.__ixor__(self, other)
|= object.__ior__(self, other)

#### Unary Operators

Operator Method
- object.__neg__(self)
+ object.__pos__(self)
abs() object.__abs__(self)
~ object.__invert__(self)
complex() object.__complex__(self)
int() object.__int__(self)
long() object.__long__(self)
float() object.__float__(self)
oct() object.__oct__(self)
hex() object.__hex__(self

#### Comparison Operators

Operator Method
< object.__lt__(self, other)
<= object.__le__(self, other)
== object.__eq__(self, other)
!= object.__ne__(self, other)
>= object.__ge__(self, other)
> object.__gt__(self, other)

### Example class: Length

We will demonstrate in the following Length class, how you can overload the "+" operator for your own class. To do this, we have to overload the __add__ method. Our class contains the __str__ and __repr__ methods as well. The instances of the class Length contain length or distance information. The attributes of an instance are self.value and self.unit.

This class allows us to calculate expressions with mixed units like this one:

2.56 m + 3 yd + 7.8 in + 7.03 cm

The class can be used like this:

>>> from unit_conversions import Length
>>> L = Length
>>> print(L(2.56,"m") + L(3,"yd") + L(7.8,"in") + L(7.03,"cm"))
5.57162
>>>


The listing of the class:

class Length:

__metric = {"mm" : 0.001, "cm" : 0.01, "m" : 1, "km" : 1000,
"in" : 0.0254, "ft" : 0.3048, "yd" : 0.9144,
"mi" : 1609.344 }

def __init__(self, value, unit = "m" ):
self.value = value
self.unit = unit

def Converse2Metres(self):
return self.value * Length.__metric[self.unit]

l = self.Converse2Metres() + other.Converse2Metres()
return Length(l / Length.__metric[self.unit], self.unit )

def __str__(self):
return str(self.Converse2Metres())

def __repr__(self):
return "Length(" + str(self.value) + ", '" + self.unit + "')"

if __name__ == "__main__":
x = Length(4)
print(x)
y = eval(repr(x))

z = Length(4.5, "yd") + Length(1)
print(repr(z))
print(z)


If we start this program, we get the following output:

4
Length(5.593613298337708, 'yd')
5.1148


We use the method__iadd__ to implement the extended assignment:

    def __iadd__(self, other):
l = self.Converse2Metres() + other.Converse2Metres()
self.value = l / Length.__metric[self.unit]
return self


Now we are capable to write the following assignments:

    x += Length(1)
x += Length(4, "yd")


We have added 1 metre in the example above by writing "x += Length(1))". Most certainly, you will agree with us that it would be more convenient to simply write "x += 1" instead. We also want to treat expressions like "Length(5,"yd") + 4.8" similarly. So, if somebody uses a type int or float, our class takes it automatically for "metre" and converts it into a Length object. It's easy to adapt our __add__ and "__iadd__" method for this task. All we have to do is to check the type of the parameter "other":

    def __add__(self, other):
if type(other) == int or type(other) == float:
l = self.Converse2Metres() + other
else:
l = self.Converse2Metres() + other.Converse2Metres()
return Length(l / Length.__metric[self.unit], self.unit )

if type(other) == int or type(other) == float:
l = self.Converse2Metres() + other
else:
l = self.Converse2Metres() + other.Converse2Metres()
self.value = l / Length.__metric[self.unit]
return self


It's a safe bet that if somebody works for a while with adding integers and floats from the right sight that he or she wants to the same from the left side! So let's try it out:

>>> from unit_conversions import Length
>>> x = Length(3, "yd") + 5
>>> x = 5 + Length(3, "yd")
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
TypeError: unsupported operand type(s) for +: 'int' and 'Length'
>>>


Of course, the left side has to be of type "Length", because otherwise Python tries to apply the __add__ method from int, which can't cope with Length objects as second arguments!

Python provides a solution for this problem as well. It's the __radd__ method. It works like this: Python tries to evaluate the expression "5 + Length(3, 'yd')". First it calls int.__add__(5,Length(3, 'yd')), which will raise an exception. After this it will try to invoke Length.__radd__(Length(3, "yd"), 5). It's easy to recognize that the implementation of __radd__ is analogue to __add__:

    def __radd__(self, other):
if type(other) == int or type(other) == float:
l = self.Converse2Metres() + otherLength.__radd__(Length(3, "yd"), 5)
else:
l = self.Converse2Metres() + other.Converse2Metres()
return Length(l / Length.__metric[self.unit], self.unit )


It's advisable to make use of the __add__ method in the __radd__ method:

    def __radd__(self, other):


The following diagram illustrates the relationship between __add__ and __radd__:

### Standard Classes as Base Classes

It's possible to use standard classes - like int, float, dict or lists - as base classes as well.

We extend the list class by adding a push method:
class Plist(list):

def __init__(self, l):
list.__init__(self, l)

def push(self, item):
self.append(item)

if __name__ == "__main__":
x = Plist([3,4])
x.push(47)
print(x)


This means that all the previously introduced binary and extended assignment operators exist in the "reversed" version as well:
__radd__
__rsub__
__rmul__
...
and so on


### Exercises

1. Write a class with the name Ccy, similar to the previously defined Length class.

Ccy should contain values in various currencies, e.g. "EUR", "GBP" or "USD". An instance should contain the amount and the currency unit.

The class, you are going to design as an excercise, might be best described with the following example session:

>>> from currencies import Ccy
>>> v1 = Ccy(23.43, "EUR")
>>> v2 = Ccy(19.97, "USD")
>>> print(v1 + v2)
32.89 EUR
>>> print(v2 + v1)
31.07 USD
>>> print(v1 + 3) # an int or a float is considered to be a EUR value
27.43 EUR
>>> print(3 + v1)
27.43 EUR
>>>


### Solutions to our Exercises

1. First exercise:
"""

The class "Ccy" can be used to define money values in various currencies. A Ccy instance has the string attributes 'unit' (e.g. 'CHF', 'CAD' od 'EUR' and the 'value' as a float.
A currency object consists of a value and the corresponding unit.

"""

class Ccy:

currencies =  {'CHF': 1.0821202355817312,
'GBP': 0.8916546282920325,
'JPY': 114.38826536281809,
'EUR': 1.0,
'USD': 1.11123458162018}

def __init__(self, value, unit="EUR"):
self.value = value
self.unit = unit

def __str__(self):
return "{0:5.2f}".format(self.value) + " " + self.unit

def changeTo(self, new_unit):
"""
An Ccy object is transformed from the unit "self.unit" to "new_unit"
"""
self.value = (self.value / Ccy.currencies[self.unit] * Ccy.currencies[new_unit])
self.unit = new_unit

"""
Defines the '+' operator.
If other is a CCy object the currency values
are added and the result will be the unit of
self. If other is an int or a float, other will
be treated as a Euro value.
"""
if type(other) == int or type(other) == float:
x = (other * Ccy.currencies[self.unit])
else:
x = (other.value / Ccy.currencies[other.unit] * Ccy.currencies[self.unit])
return Ccy(x + self.value, self.unit)

"""
"""
if type(other) == int or type(other) == float:
x = (other * Ccy.currencies[self.unit])
else:
x = (other.value / Ccy.currencies[other.unit] * Ccy.currencies[self.unit])
self.value += x
return self

res = self + other
if self.unit != "EUR":
res.changeTo("EUR")
return res

# __sub__, __isub__ and __rsub__ can be defined analogue

x = Ccy(10,"USD")
y = Ccy(11)
z = Ccy(12.34, "JPY")
z = 7.8 + x + y + 255 + z
print(z)

lst = [Ccy(10,"USD"), Ccy(11), Ccy(12.34, "JPY"), Ccy(12.34, "CAD")]

z = sum(lst)

print(z)


The program returns:
282.91 EUR
28.40 EUR

Another interesting aspect of this currency converter class in Python can be shown, if we add multiplication. You will easily understand that it makes no sense to allow expressions like "12.4 € * 3.4 $" (or in praefix notation: "€ 12.4 *$ 3.4"), but it makes perfect sense to evaluate "3 * 4.54 €". You can find the new currency converter class with the newly added methods for __mul__, __imul__ and __rmul__ in the following listing:
"""

The class "Ccy" can be used to define money values in various currencies. A Ccy instance has the string attributes 'unit' (e.g. 'CHF', 'CAD' od 'EUR' and the 'value' as a float.
A currency object consists of a value and the corresponding unit.

"""

class Ccy:

currencies =  {'CHF': 1.0821202355817312,
'GBP': 0.8916546282920325,
'JPY': 114.38826536281809,
'EUR': 1.0,
'USD': 1.11123458162018}

def __init__(self, value, unit="EUR"):
self.value = value
self.unit = unit

def __str__(self):
return "{0:5.2f}".format(self.value) + " " + self.unit

def __repr__(self):
return 'Ccy(' + str(self.value) + ', "' + self.unit + '")'

def changeTo(self, new_unit):
"""
An Ccy object is transformed from the unit "self.unit" to "new_unit"
"""
self.value = (self.value / Ccy.currencies[self.unit] * Ccy.currencies[new_unit])
self.unit = new_unit

"""
Defines the '+' operator.
If other is a CCy object the currency values
are added and the result will be the unit of
self. If other is an int or a float, other will
be treated as a Euro value.
"""
if type(other) == int or type(other) == float:
x = (other * Ccy.currencies[self.unit])
else:
x = (other.value / Ccy.currencies[other.unit] * Ccy.currencies[self.unit])
return Ccy(x + self.value, self.unit)

"""
"""
if type(other) == int or type(other) == float:
x = (other * Ccy.currencies[self.unit])
else:
x = (other.value / Ccy.currencies[other.unit] * Ccy.currencies[self.unit])
self.value += x
return self

res = self + other
if self.unit != "EUR":
res.changeTo("EUR")
return res

# __sub__, __isub__ and __rsub__ can be defined analogue

def __mul__(self, other):
"""
Multiplication is only defined as a scalar multiplication,
i.e. a money value can be multiplied by an int or a float.
It is not possible to multiply to money values
"""
if type(other)==int or type(other)==float:
return Ccy(self.value * other, self.unit)
else:
raise TypeError("unsupported operand type(s) for *: 'Ccy' and " + type(other).__name__)

def __rmul__(self, other):
return self.__mul__(other)

def __imul__(self, other):
if type(other)==int or type(other)==float:
self.value *= other
return self
else:
raise TypeError("unsupported operand type(s) for *: 'Ccy' and " + type(other).__name__)


Assuming that you have saved the class under the name currency_converter, you can use it in the following way in the command shell:
>>> from currency_converter import Ccy
>>> x = Ccy(10.00, "EUR")
>>> y = Ccy(10.00, "GBP")
>>> x + y
Ccy(21.215104685942173, "EUR")
>>> print(x + y)
21.22 EUR
>>> print(2*x + y*0.9)
30.09 EUR
>>>

We can further improve our currency converter class by adding a function get_currencies, which downloads the latest exchange rates from finance.yahoo.com. This function returns an exchange rates dictionary in our previously used format:
import urllib.request

def get_currencies(base="EUR"):
currency_dict = {}
for currency in ("EUR", "USD", "GBP", "CHF", "CAD", "JPY"):
url = 'http://finance.yahoo.com/d/quotes.csv?&s=' + currency + '=X&f=p'
factor = currency_dict[base]
for currency in currency_dict:
currency_dict[currency] /= factor
return currency_dict

class Ccy:

currencies =  get_currencies()

#   continue with the code from the previous version

We save this version as currency_converter_web.
>>> from currency_converter_web import Ccy
>>> x = Ccy(1000, "JPY")
>>> y = Ccy(10, "CHF")
>>> z = Ccy(15, "CAD")
>>> print(2*x + 4.11*y + z)
7722.98 JPY
>>>


### Footnotes

1 as suggested by Mark Jackson